📁 葛开元/KAIYUANGE/KAI数字艺术/导演/舞台设计/Digital art/Directing/Stage design社交媒体/Social Media创作理念:不同的时期有不同的理念,最早的时候是发泄心中对于固有存在着上百年或者几千年的一些成见的不满。因为那时候自己处于一个挣扎的状态,很想通过自己的方式去批判一些东西。后来自己走出挣扎以后试图去发现一些很多人不以为然的但是一直影响我们生活的东西。因为感觉人类的渺小,逐渐温和逐渐去探寻一些更为静谧的艺术。

At different times, my ideas took different shapes. In the beginning, I was struggling—fueled by dissatisfaction with long-standing beliefs that had endured for centuries. I used my work to resist, to question, to express what I could not say outright. As I gradually stepped out of that struggle, I turned to the subtle forces that quietly shape our lives, the ones people often overlook. Realizing the smallness of human existence, my voice softened. I began to search for stillness, for meaning in quiet places, and for a kind of art that listens more than it speaks.
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赛博无间项目介绍/introduction


本项目的主题是网络霸凌。随着互联网社交的普及与用户年龄层的多样化,网络霸凌现象日益普遍。本项目旨在通过3D叙事手法,探讨网络霸凌的广泛性及其所带来的持续性心理伤害。动画借用“玩家视角”的概念,让观众以沉浸方式体验网络世界中的对喷与霸凌行为,以武术对打的形式隐喻语言上的攻击,击败对手则象征网络霸凌的“胜利”。

在动画的哲学层面,作品引入“无间地狱”的意象,象征网络霸凌循环不止的困境——一旦深陷其中,便难以逃脱。如若不能主动跳脱,便会堕入无尽的心理折磨之中。动画以“影子”作为主角,隐喻我们每个人在网络空间中的另一面身份,即虚拟的自我。

本项目同时关注社交平台在此现象中的角色,探讨其管理机制与算法对网络暴力的助长或遏制所承担的重要责任。目标观众为日常活跃于社交媒体的用户,主要包括青少年与成年人。

为增强观展的互动性与沉浸感,动画将于**英国电影协会影院(British Film Institute, 简称BFI)**中以沉浸式场景方式呈现。BFI作为英国最具影响力的电影文化机构之一,致力于推广影视艺术的发展与公共教育,其影院空间为富有思想性与艺术性的作品提供了良好的展示平台。本项目借助这一专业场域,引导观众进入虚实交织的过渡空间,在视觉与情感的双重冲击中,引发更深层次的反思与共鸣。


The theme of this project is cyberbullying. With the widespread use of internet-based social platforms and the increasing diversity in user age groups, cyberbullying has become an increasingly common phenomenon. This project aims to explore the prevalence and the ongoing cycle of harm caused by cyberbullying through 3D narrative storytelling.

By adopting the perspective of a game player, the audience is immersed in the online world to experience verbal battles and acts of bullying. The animation uses martial arts combat as a metaphor for online verbal attacks—defeating an opponent symbolizes the act of successfully bullying someone in the digital space.

Philosophically, the animation introduces the concept of Avici Hell (a realm of endless suffering in Buddhist thought) to symbolize the relentless and inescapable nature of cyberbullying. Once trapped in it, the individual may fall into an endless psychological torment unless they actively choose to escape. The main character is designed as a shadow, representing the fragmented and anonymous selves we inhabit in the online world.

This project also explores the significant responsibility borne by social media platforms—particularly in how their management mechanisms and algorithms may contribute to or help prevent such toxic behaviors. The target audience is regular users of social media, particularly youth and adults.

To enhance interactivity and the immersive experience, the animation will be exhibited in an immersive environment at the British Film Institute (BFI). The BFI, one of the UK’s most influential film institutions, is dedicated to the promotion of cinematic arts and public education. By leveraging this professional venue, the project invites the audience into a transitional space between virtual and real worlds, provoking deeper reflection and emotional resonance through visual and sensory immersion.